Designs for Instructional Designers

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The definitive interactive text from the leader of the programed instruction movement in behavior analysis. Includes 5 chapters that teach 3 fundamental principles of instructional design: frequent meaningful responding, errorless learning, and immediate feedback. Also includes wise advice about the art of design, including layout of text, diagrams, other visuals, and “white space;” various response modes for learners to continuously respond to instruction; important distinctions between prompting and priming; didactic vs. discovery learning designs; and 2 types of instructional delivery: the Demonstrate, Prompt and Release framework of Gilbert’s classic Mathetics; and the RULEG (i.e., rules, examples and non-examples) system of Evans, Homme, and Glaser.

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The definitive interactive text from the leader of the programed instruction movement in behavior analysis. Includes 5 chapters that teach 3 fundamental principles of instructional design: frequent meaningful responding, errorless learning, and immediate feedback. Also includes wise advice about the art of design, including layout of text, diagrams, other visuals, and “white space;” various response modes for learners to continuously respond to instruction; important distinctions between prompting and priming; didactic vs. discovery learning designs; and 2 types of instructional delivery: the Demonstrate, Prompt and Release framework of Gilbert’s classic Mathetics; and the RULEG (i.e., rules, examples and non-examples) system of Evans, Homme, and Glaser.

The definitive interactive text from the leader of the programed instruction movement in behavior analysis. Includes 5 chapters that teach 3 fundamental principles of instructional design: frequent meaningful responding, errorless learning, and immediate feedback. Also includes wise advice about the art of design, including layout of text, diagrams, other visuals, and “white space;” various response modes for learners to continuously respond to instruction; important distinctions between prompting and priming; didactic vs. discovery learning designs; and 2 types of instructional delivery: the Demonstrate, Prompt and Release framework of Gilbert’s classic Mathetics; and the RULEG (i.e., rules, examples and non-examples) system of Evans, Homme, and Glaser.

Instructor's Guide for teaching Designs for Instructional Designers and Analyzing Instructional Content (for University Course Instructors ONLY)
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