Designs for Instructional Designers
The definitive interactive text from the leader of the programed instruction movement in behavior analysis. Includes 5 chapters that teach 3 fundamental principles of instructional design: frequent meaningful responding, errorless learning, and immediate feedback. Also includes wise advice about the art of design, including layout of text, diagrams, other visuals, and “white space;” various response modes for learners to continuously respond to instruction; important distinctions between prompting and priming; didactic vs. discovery learning designs; and 2 types of instructional delivery: the Demonstrate, Prompt and Release framework of Gilbert’s classic Mathetics; and the RULEG (i.e., rules, examples and non-examples) system of Evans, Homme, and Glaser.
The definitive interactive text from the leader of the programed instruction movement in behavior analysis. Includes 5 chapters that teach 3 fundamental principles of instructional design: frequent meaningful responding, errorless learning, and immediate feedback. Also includes wise advice about the art of design, including layout of text, diagrams, other visuals, and “white space;” various response modes for learners to continuously respond to instruction; important distinctions between prompting and priming; didactic vs. discovery learning designs; and 2 types of instructional delivery: the Demonstrate, Prompt and Release framework of Gilbert’s classic Mathetics; and the RULEG (i.e., rules, examples and non-examples) system of Evans, Homme, and Glaser.
The definitive interactive text from the leader of the programed instruction movement in behavior analysis. Includes 5 chapters that teach 3 fundamental principles of instructional design: frequent meaningful responding, errorless learning, and immediate feedback. Also includes wise advice about the art of design, including layout of text, diagrams, other visuals, and “white space;” various response modes for learners to continuously respond to instruction; important distinctions between prompting and priming; didactic vs. discovery learning designs; and 2 types of instructional delivery: the Demonstrate, Prompt and Release framework of Gilbert’s classic Mathetics; and the RULEG (i.e., rules, examples and non-examples) system of Evans, Homme, and Glaser.